Beta Ver 0.1.4

In the ever-evolving world of DungeonDefenders, new features and enhancements have been added to elevate your gameplay:

Bluffing Mechanism:

  • Explore the art of Bluffing, a strategic addition to the game. Now, heroes can use their abilities on allies to bestow valuable buffs, strengthening your collaborative efforts.

  • The Raptorian Race Ability, "Poison Spit," now not only applies the "Wet" Status but also has the power to heal your ally.

  • For Voltrone Race, the "Electro Shock" Ability envelops the target with a protective shield, absorbing damage from the next attack and adding the "Charged" Status.

  • The Ogya Race Ability, "Fire Breath," increases the critical chance of the next attack while inflicting the "Burning" Status.

Interface Improvements:

  • An inventory scroll-bar has been introduced for easier navigation.

  • Tesseracts now stack efficiently.

  • HP bars of defeated Heroes have been removed, streamlining the interface.

  • Heroes' characteristics now feature a critical damage multiplier for enhanced strategic planning.

Balance Adjustments:

  • The Railgun Pistol's Powerful Shot Energy cost has increased from 2 Points to 3 Points, ensuring balanced gameplay.

  • The Wave Modulator's Wave Blast Energy cost has also been adjusted from 2 Points to 3 Points for strategic equilibrium.

Bug Fixes:

  • Hero's 'damage' display has been rectified to provide accurate information.

  • HP damage is now displayed in real-time as damage is dealt, eliminating any delays.

  • The display of the POWER value has been fixed following Skill Points resets.

  • Heroes now correctly show the damage range of their race-based Abilities.

  • The duration of the Bleeding Status has been fixed, dealing damage for three turns as intended.

  • Energy burning calculations are now accurate when Effects are triggered.

These additions and improvements in DungeonDefenders enhance gameplay, strategy, and user interface, ensuring a more enjoyable and seamless gaming experience.

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