Beta Ver 0.1.4
In the ever-evolving world of DungeonDefenders, new features and enhancements have been added to elevate your gameplay:
Bluffing Mechanism:
Explore the art of Bluffing, a strategic addition to the game. Now, heroes can use their abilities on allies to bestow valuable buffs, strengthening your collaborative efforts.
The Raptorian Race Ability, "Poison Spit," now not only applies the "Wet" Status but also has the power to heal your ally.
For Voltrone Race, the "Electro Shock" Ability envelops the target with a protective shield, absorbing damage from the next attack and adding the "Charged" Status.
The Ogya Race Ability, "Fire Breath," increases the critical chance of the next attack while inflicting the "Burning" Status.
Interface Improvements:
An inventory scroll-bar has been introduced for easier navigation.
Tesseracts now stack efficiently.
HP bars of defeated Heroes have been removed, streamlining the interface.
Heroes' characteristics now feature a critical damage multiplier for enhanced strategic planning.
Balance Adjustments:
The Railgun Pistol's Powerful Shot Energy cost has increased from 2 Points to 3 Points, ensuring balanced gameplay.
The Wave Modulator's Wave Blast Energy cost has also been adjusted from 2 Points to 3 Points for strategic equilibrium.
Bug Fixes:
Hero's 'damage' display has been rectified to provide accurate information.
HP damage is now displayed in real-time as damage is dealt, eliminating any delays.
The display of the POWER value has been fixed following Skill Points resets.
Heroes now correctly show the damage range of their race-based Abilities.
The duration of the Bleeding Status has been fixed, dealing damage for three turns as intended.
Energy burning calculations are now accurate when Effects are triggered.
These additions and improvements in DungeonDefenders enhance gameplay, strategy, and user interface, ensuring a more enjoyable and seamless gaming experience.
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